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- on exitFrame
- set the trails of sprite 3 to 1
- set the trails of sprite 4 to 1
- set the trails of sprite 5 to 1
- set y3 to the locH of sprite 3
- set y4 to the locH of sprite 4
- set y5 to the locH of sprite 5
- set x to 0
- repeat with n = 0 to 140
- if the mouseDown then
- set the loc of sprite 3 to point(900, 900)
- set the loc of sprite 4 to point(900, 900)
- set the loc of sprite 5 to point(900, 900)
- updateStage()
- set the stageColor to the stageColor
- exit repeat
- end if
- set x to x + 4
- set the locV of sprite 3 to x
- set the locV of sprite 4 to x
- set the locV of sprite 5 to x
- set the locH of sprite 3 to (-30 * float(float(sin(x * 0.0213)))) + y3
- set the locH of sprite 4 to (-25 * float(float(tan(x * 0.0213)))) + y4
- set the locH of sprite 5 to (-30 * float(float(cos(x * 0.0213)))) + y5
- updateStage()
- startTimer()
- repeat while the timer < 1
- if the mouseDown then
- exit repeat
- end if
- end repeat
- end repeat
- set the trails of sprite 3 to 0
- set the trails of sprite 4 to 0
- set the trails of sprite 5 to 0
- end
-